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Deluxe Paint, often referred to as DPaint, is a bitmap graphics editor series created by Dan Silva for Electronic Arts.
The original Deluxe Paint was written for the Commodore Amiga 1000 and released in November 1985.
With the development of Deluxe Paint, EA introduced the ILBM and ANIM file format standards for graphics.
While widely used on the Amiga, these formats never gained widespread end user acceptance on other platforms, but were heavily used by game development companies.
As author Dan Silva added features to Prism, it was developed as a showcase product to coincide with the Amiga's debut in 1985.
Upon release, it was quickly embraced by the Amiga community and became the de facto graphics (and later animation) editor for the platform.
The intimate linking of palette and image data made DPaint an excellent tool for creating bitmapped icons, animation and game graphics before true colour images became commonplace.
The reliance on an indexed colour model allowed for a different way of working, not found on many paint programs since.It supported the CGA, EGA, MCGA and VGA IBM-compatible PC graphic cards, the Hercules, Tandy and Amstrad proprietary video cards and the main of the first Super VGA video cards (manufacturer dependent) modes, enabling it to support up to 800×600 pixel screen resolution with 256 (from 262,144) colors and 1024×768 pixels with 16 colors.The sister product Deluxe Paint Animation (only for 320×200 pixels and 256 colors) was widely used, especially in the videogame industry.Deluxe Paint III added the ability to create cel-like animation, and animbrushes.
These let the user pick up a section of an animation as an "animbrush", which can then be placed onto the canvas while it animates.
Unlike modern graphics editors, such as Adobe Photoshop, most Amiga graphics editors were heavily oriented towards the bitmapped and bitplaned display modes of the native Amiga chipset, and in Deluxe Paint this was most prominent.